![]() You can find a more detailed tutorial in the Steam partner portal. Now you should be able to browse the items of your game's Workshop and to upload new items by using the provided example scenes (in the ExampleScenesPopup or ExampleScenesStatic folders).Steam might need a few hours for the changes to be applied -> be patient if it doesn't start to work instantly.Go to Workshop->General and tick Enable ISteamUGC for file transfer.Tick Enable cloud support for developers only to hide your Workshop work until it is finished for public use.1048576000 for data per user and 1000 for number of files. Go to Application->Steam Cloud and set your data quotas e.g.Under Technical Tools hit Edit Steamworks Settings.Login to and open your game's App Admin page.Restart Unity Editor to load your new AppId.Open the steam_appid.txt file and replace 480 with your Steam AppId. ![]()
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